Experienced writing high performance code using Unity’s new Data-Oriented Technology Stack and have been actively developing since the first preview of the entities package was released nearly two years ago. I can be found most days on the official Unity Data Oriented Technology Stack forums providing help to other developers under the username tertle.
I have numerous packages in development ready release once the entities package is more stable. One particular library I am very excited about is a vision library which you can read more about here. Other libraries include tweening and entity validation.
Previews of a couple of early prototype systems I built in 2018 are available here
Unity ECS – Voxel Engine Test with Greedy Meshing and Back Face Culling
Unity Jobs – Raycasting without colliders